
Yasuo vs
Aatrox
Sample setup · awaiting Komari’s review
Early game
Play around the reach of
his Q swings. Hold a dash target behind you rather than spending every E to enter the trade.
Keep trades short while the wave gives you room to leave.

Know your opponent. Find your opening. Your game plan for every lane.
19 matchups · 1 free
FreeExample guide for reviewing this layout. Komari’s Aatrox guide is being written.
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PaidAzir is a range and disrespect check. He pokes with soldiers and shoves you in, but he's squishy and immobile the moment you close. Wall his damage line, survive the poke, and make every all-in count once you have Wall + gap-close up.
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PaidCassiopeia is the anti-dash mage: her W grounds you and shuts off your mobility. The lane is about respecting the puddle, walling the poison poke, and closing only when W is down — then punishing a champion with no hard escape.
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PaidA favored lane if you Wall his rockets. Corki pokes with R missiles and relies on a single W dash to survive. Punish his weak early game, bait the Valkyrie, and use Wall to nullify both his poke and his empowered Package burst.
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PaidDarius punishes standing still. His Q edge heals him and his E pull chains into the bleed-fed R. You win by spacing the Q sweet-spot, refusing the pull, and clipping trades short — then outscaling a champion that lives and dies in melee.
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PaidA favored lane thanks to Wall. Diana must commit a short-range Q + E dash to burst you, and your Wall eats the key projectiles. Respect her level 6 all-in, but once her Q/R is walled or dodged she's an immobile melee mage you delete.
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PaidA favored lane if you respect the barrels. Yasuo's Wall hard-counters Gangplank's Q, which is how he pokes and pops kegs. Deny the barrel chains, bait his W cleanse, and abuse his lack of mobility before he snowballs into a late-game monster.
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PaidA favored lane against an immobile combo caster. Hwei's damage is telegraphed and his kit has no escape. Read his cast selection, Wall the key line, and dodge the slow projectiles — then punish a mage who cannot get away from a committed Yasuo.
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PaidJax point-and-click stuns through your kit, and Wind Wall can't stop a melee auto. You win with spacing and the wave, not with duels. Deny his E value, punish its cooldown, and don't let him get free stacks.
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PaidThe ultimate scaling race in your favour early. Kassadin is one of the weakest laners levels 1-5, and you are one of the strongest. Punish him relentlessly, deny his farm and his level 6, and try to make the game unwinnable before his R snowballs.
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PaidThe hardest lane in the guide. LeBlanc out-ranges, out-roams, and out-bursts you early. The plan is pure damage-limitation: survive to items, deny the double-mobility kill, and win the map instead of the lane.
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PaidLane Malphite is passive and shield-heavy; the danger is his R teamfight engage. In lane you poke around his shield and shove for tempo; in fights you hold Flash for the R and punish his low damage once his ultimate is down.
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PaidPantheon is a lane bully with a stun and a shield that negates your opener. You lose the level 1-5 fight, so the plan is to block his poke with Wall, dodge the all-in, and outscale a champion who evaporates in the mid game.
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PaidRenekton with fury is one of the scariest early bullies in the game. You can't out-stat him at level 3, so you play the wave and his cooldowns: deny fury, dodge the empowered stun, and let a scaling Yasuo eat a falling-off croc.
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PaidRiven is combo-heavy and snowbally, but every tool is on a cooldown you can count. You win by spacing her third-Q knock-up, baiting the E shield, and refusing the W-stun all-in — then dueling a Riven whose damage falls off as yours climbs.
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PaidSett wants a stand-and-punch brawl, which is exactly what you avoid. Deny his W grit, dodge the E stun, and use Q spacing to trade in bursts. His R suppress is a threat in fights — bait his tools and punish the cooldowns.
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PaidAn even, skill-expressive lane decided by one button: her W knock-up. Dodge it and Taliyah is a squishy, immobile poke mage you run down. Get caught by it and you eat the full combo. Wall the Q, respect the roams, punish the cooldown.
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PaidAn even, positioning-heavy lane. Tristana jumps in with W, stacks E for a burst detonation, and R-knocks you away. Punish her weak early levels, deny the E stacks, and Wall the auto burst — then respect her scaling as a hyper-carry.
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PaidVex punishes dashes for a living, which is a problem for the dash champion. The lane is a patience game: bait Gloom, respect the fear, and abuse her total lack of escape once her tools are down.
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Yasuo vs
Sample setup · awaiting Komari’s review
Play around the reach of
his Q swings. Hold a dash target behind you rather than spending every E to enter the trade.
Keep trades short while the wave gives you room to leave.